Rate my game please!

Funny Land

This platformer is coded in Godot for the Lowrez Game Jam 2023 with the rules to keep the game at 64x64 pixels and multiple optional themes ("Catch 'em all" and "Opposite day" partially implemented).

You can enjoy 4 levels with different atmospheres, some funny sounds and music and those cute ghosts.

And please support my work with your rating.

Controls

You can control it with your preferred inputs:

  • WASD (AD) and space
  • Arrow keys and space
  • Gamepad/Joystick (comment your feedback please)

Credits

Code, pixelart, sounds and idea are all by Plif.
Pixelfont by Heartbeast.

Feedback & Questions

Report your fair and honest feedback, bugs or questions in the comments please.

StatusReleased
PlatformsWindows, macOS, Linux, HTML5
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorPlif
GenrePlatformer
Made withGodot
Tags2D, Atmospheric, Funny, Ghosts, Godot, LOWREZJAM, Music, Pixel Art, Retro, Singleplayer
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Gamepad (any), Joystick
AccessibilityInteractive tutorial, Textless

Download

Download
FunnyLand.x86_64 68 MB
Download
FunnyLand.exe 67 MB
Download
FunnyLand.dmg 50 MB

Install instructions

Consider downloading the game because the embedded browser version can have a much lower quality.

Update: The package for macOS should now work. But for sure you can give your feedback in the comments.

Comments

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Very fun to play! Love the feel, art and sfx!

(+1)

Thank you for your feedback!

(+1)

Very fun, had a smile on my face the whole time thanks to the sound effects. I also really enjoyed how each level felt very different.

Thank you very much. That’s so good to read. Now your smiling jumped over to me (without pressing space). ;)

I wish you good luck for your game.

Great and relaxing game. Dying doesn’t feel bad at all since you come back so quick. Would have liked some statistics at the end to get a motivation to play it again and beat my score. Maybe display how often you died or how long you played.

Thank you for your comment and that you like it - and you even follow me! :)

Adding statistics is a really good idea. It especially fits to the ideas from below with the amount of coins collected after each level that will decide if you have enough of them to go to the next level.

I am so happy to get yours and the other impulses to improve my game and to learn for other games.

(+1)

The combination of nice art and relaxing sound helped me calm down from a hectic day. Huge thumbs up for the esthetics!

Some feedback on the coins, because it was really interesting searching for more:
- In my second playthrough I think I missed a coin at the last stage but could not go back and was stuck.
- Maybe have a final flag to end each level and just count total found coins as a score.

(+1)

Wow, I‘m really happy about your words.

I do not like stressful games myself, so it wasn’t the plan to make it calm but it’s nice to read it.

Also I liked a lot reading your improvements ideas. It’s a good point and I’ll work on that after the voting period. I think of a minimum of coins to collect to reach the next level and with all coins at the end of level 4 you’ll maybe get a bonus level … let’s see.

It’s great that you took your time to write the detailed feedback.

I pretty much like how the sounds and music in the game sync with gameplay! Good Job!

Thank you. That’s well said. It’s a good motivation. :)