Great and relaxing game. Dying doesn’t feel bad at all since you come back so quick.
Would have liked some statistics at the end to get a motivation to play it again and beat my score. Maybe display how often you died or how long you played.
Thank you for your comment and that you like it - and you even follow me! :)
Adding statistics is a really good idea. It especially fits to the ideas from below with the amount of coins collected after each level that will decide if you have enough of them to go to the next level.
I am so happy to get yours and the other impulses to improve my game and to learn for other games.
The combination of nice art and relaxing sound helped me calm down from a hectic day. Huge thumbs up for the esthetics!
Some feedback on the coins, because it was really interesting searching for more: - In my second playthrough I think I missed a coin at the last stage but could not go back and was stuck. - Maybe have a final flag to end each level and just count total found coins as a score.
I do not like stressful games myself, so it wasn’t the plan to make it calm but it’s nice to read it.
Also I liked a lot reading your improvements ideas.
It’s a good point and I’ll work on that after the voting period. I think of a minimum of coins to collect to reach the next level and with all coins at the end of level 4 you’ll maybe get a bonus level … let’s see.
It’s great that you took your time to write the detailed feedback.
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Very fun to play! Love the feel, art and sfx!
Thank you for your feedback!
Very fun, had a smile on my face the whole time thanks to the sound effects. I also really enjoyed how each level felt very different.
Thank you very much. That’s so good to read. Now your smiling jumped over to me (without pressing space). ;)
I wish you good luck for your game.
Great and relaxing game. Dying doesn’t feel bad at all since you come back so quick. Would have liked some statistics at the end to get a motivation to play it again and beat my score. Maybe display how often you died or how long you played.
Thank you for your comment and that you like it - and you even follow me! :)
Adding statistics is a really good idea. It especially fits to the ideas from below with the amount of coins collected after each level that will decide if you have enough of them to go to the next level.
I am so happy to get yours and the other impulses to improve my game and to learn for other games.
The combination of nice art and relaxing sound helped me calm down from a hectic day. Huge thumbs up for the esthetics!
Some feedback on the coins, because it was really interesting searching for more:
- In my second playthrough I think I missed a coin at the last stage but could not go back and was stuck.
- Maybe have a final flag to end each level and just count total found coins as a score.
Wow, I‘m really happy about your words.
I do not like stressful games myself, so it wasn’t the plan to make it calm but it’s nice to read it.
Also I liked a lot reading your improvements ideas. It’s a good point and I’ll work on that after the voting period. I think of a minimum of coins to collect to reach the next level and with all coins at the end of level 4 you’ll maybe get a bonus level … let’s see.
It’s great that you took your time to write the detailed feedback.
I pretty much like how the sounds and music in the game sync with gameplay! Good Job!
Thank you. That’s well said. It’s a good motivation. :)